Clive Barker’s Undying is a dark, twisted tale of revenge and redemption. The game features an original soundtrack by the legendary Danny Elfman, who has taken on the role of Creative Director for this project.
Clive Barker’s Undying is a horror game in which you play as Lizbeth, an undead woman who must escape the clutches of her family.
RETRO — Undying, a new game from Dreamworks Entertainment and renowned horror writer Clive Barker, is looking for a new demon-slaying hero. In the game, you play as Patrick Galloway, a teenage adventurer who becomes an occult master after being subjected to a mysterious magical assault. He travels the globe as a kind of Agent Mulder, fighting different otherworldly entities — provided he gets paid – thanks to his newfound abilities. But when an old friend, the dying Jeremiah Covenant, begs him to help him with a similar case in Ireland, he accepts the assignment as a favor. Jeremiah’s greatest dread is for his own brothers and sisters, who are destined to spend forever as killing demons…
We’ve understood how important a well-crafted narrative can be in an action game with an inside perspective since Half Life. When you’re alone at home and not counting your frags in a Quake game, you want to be immersed in a cosy story, not just hunting artificial intelligence-powered “bots” from track to track, no matter how revolutionary the 3D engine is, no matter the double-barrelled shotgun or the violence of the chainsaw. That said, I can count on one hand the number of FPS-style games that have truly grabbed my interest since Half Life. In their horror game, Dreamworks has taken on the difficult job of attempting to surpass Half Life’s amazing atmosphere. They recruited Clive Barker, a genuine horror writer and director of the Hellraiser films, to create the tale of Undying, one of the individuals who, after Stephen King, understands best what terrifies us about being “alone in the dark”…
From Master Barker’s writing…
The tale takes place in 1923, soon after the first Great Depression, as we learn from the introduction. Patrick Galloway, our hero, is a World War II veteran, but he and his squad had to battle zombie warriors in covert operations rather than against German forces. Galloway is struck down by a spell-like creature with magical abilities during a fight, and only lives due to the rescue of his platoon commander and buddy Jeremiah Covenant. Galloway quickly acquires unique powers and a talisman that he can use to magically strengthen himself and cast spells (something Mulder couldn’t do) to successfully combat the demons of the afterlife, which he increasingly believes in…
The Circle of Family
When Jeremiah Corenant, Galloway’s old buddy, learns that our hero has turned into a ghost hunter, he urgently invites him to his own castle in Ireland. Jeremiah is in serious trouble: he is dying and is terrified that he will transform into a ghoul like his (live) deceased siblings and sisters, who haunt the home like demons.
Jeremiah claims that his whole family has been cursed, not just financially and morally, but also physically damaged, turning his brothers and sisters into the undead one by one. The parents died first: the mother at the birth of her sister Lisbeth, and the father in an unsolved violent death. Lisbeth began following her parents at an early age, when a strange stomach ailment compelled her to come home from London. Bethany, a persona both in life and as a demon, came next, followed by Aaron, the crazy artist. Finally, there was Ambrose, the black baroness who flung herself over a cliff into the raging sea to escape the local police. Jeremiah seems to be the only one who has survived…
The sole hint, according to Jeremiah, may be a bizarre ceremony they performed as youngsters, which was based on a dusty old book discovered in their father’s collection. Unbeknownst to the youngsters, the ritual, which began as a game, had awoken ancient powers that would eventually cause not just their deaths, but also endanger the world’s entire survival…
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Undying will be savored by gourmet horror lovers late at night, with the lights turned out and the curtains closed, much like a deadly tequila is only as delicious when drank with salt and lemon. The dog-like “howlers” with enormous claws were the most terrifying of the continuous fear that tormented me. They would usually attack in groups, leaping at me in great leaps and bounds, and I would only have a chance (particularly on tough levels, since, like Alice, I want to get through this one…) if I could strike them from afar, lightning quick, while frantically backing away.
The skeleton warriors in Undying were also tough opponents, since they not only struck from afar with a slingshot and hit me in the skull with a strong frontal strike, but also continued reviving. (The answer is listed below under spells.) With four soundtracks and SB Live on my computer, I had an unrivaled sound effects experience: thundering lightning, screams, ghouls in my back and side, or the ghostly cries of a child on one of the tracks gave me a serious fright, and I even shouted in fright at my poor unsuspecting friend who had just brought in some tea with some snazzy snazzy snazzy sna
Graphics that are unreal
The filmmakers have chosen fantastic settings for a classic horror tale. In addition to the Covenant family home, we’ll have to fight a range of past and future horrors in abandoned churches along the Irish shore, hidden tunnels, and more.
The visual designers have gone over and above by giving Unreal Tournament’s already sluggish engine a thorough “tune-up.” The trailer’s new effect, which can be observed in curtains or cobwebs moving in the wind, is very nicely done. As I first saw it in a windy open windowed hallway, my mouth dropped, but I was stunned when I walked past a cobweb, and the cobwebs drifted in the air as I moved left and right!
Whether you’re looking at the Gothic Abbey or the Covenant House, the different structures were likewise wonderfully constructed. When I wasn’t battling or trying to find an escape, I’d walk about Jeremiah’s castle, gazing at the paintings, for example (which often exist in reality).
Some figures, such as the main character Galloway or Jeremiah, are portrayed in amazing detail that puts Quake 3’s technology to shame. The “extras” (servants, chefs, maids, enemy bandits and priests, and so on) aren’t quite as impressive (a No One Lives Forever is better in this regard), but it’s nothing to be embarrassed of for the Dreamworks crew.
Unreal Tournament’s “legacy” is a really good handling of water, and Undying’s creators haven’t altered it. After been “corrupted” by the graphics engines of Litech 2.0, Quake 3, and Blade of Darkness, I was a bit more concerned by the inferior textures in areas that might be ascribed to UT, such as the somewhat angular forms of the Irish Highlands. Overall, the visuals in Undying are stunning, and due to the older engine, they run smoothly even on low-resolution pictures.
The Magical Color
You may push about with a six-shot Colt at the start of Undying, and later on you’ll discover a double-barreled shotgun, Molotov cocktails, and other weapons. For a Quake clone, the selection is very bad… I wasn’t anticipating a rocket launcher or a ray cannon, but I was hoping for a little more diversity in the armament. I would have wanted to try out the priests’ crossbow, for example, but it was not accessible. However, I was partly compensated by the more diverse usage of magic, which I could employ to both battle and assist me advance.
For example, the first spell, ‘scrye,’ enables you to view previous events connected to particular places (in a manner akin to Stephen King’s book The Shining), and may be activated by a distorted female voice sighing out (‘looooook’) when asked to do so. This is generally simply to set the atmosphere and give you goose bumps, but every now and then you’ll see an essential scene that you’ll need to see in order to progress.
Our second spell is “ectoplasm,” an offensive magic akin to the “magic missile” we’re used to seeing in role-playing games. A bolt of multi-pronged, lightning-like energy is fired from your right hand when called, which may be utilized to hit your opponent with vengeance – but only if you are standing nearby (which can be deadly for the “howlers”…)
The “dispel” spell may be used to get over a variety of magical stumbling blocks. Regrettably, we only have to use it a few times, despite the fact that it might have expanded the number of logic problems…
Fourth, you receive the handy little “invoke” spell, which allows you to resurrect a defeated foe and enlist their help. We can defend ourselves by resurrecting a tiny army of scarecrows. Unfortunately, this spell doesn’t stay long at beginning since the souls of the resurrected dead dissipate fast (particularly at basic level).
Because skeleton warriors are already dead, using invoke on them does not bring them back to life, but rather locks them in the afterlife. (This is, therefore, the only method to get rid of them.)
Another feature of role-playing games is that our magic “evolves” in Undying: our spells level up. I was disappointed that this is accomplished not via experience (which, regrettably, the game does not track), but rather through the use of “amplifiers” (amplifiers) in certain locations. When we locate one, we can use it by choosing the amplifier we want from our list and the spell we want to improve from our list, then hitting enter to make it more potent! I guess the impact is obvious: the offensive spell hurts more, takes longer to call the dead, uses less energy, and so on.
Unless it’s “immortal”?
From the above, it should be obvious that I enjoyed Master Barker and his Dreamworks team’s gothic horror action game. I do have to add a few of flaws to the overall image… I was a bit disappointed that the filmmakers were sparing with the transition cinematics Barker devised (or that Barker didn’t care enough), since they are much shorter than, say, the sequences in No One Lives Forever. Those who are weary of such things, however, are no longer able to complain. It would have been great to have a couple more characters to give the narrative more space to develop. Furthermore, I’m looking forward to a first-person shooter with more logical aspects, similar to action-adventure games – sadly, this is not the case with Undying-. I’m not sure why any development team hasn’t previously considered combining the two styles. This may potentially be addressed by giving “regular” FPS fans the choice to turn it off.
Undying, which uses the Unreal Tournament engine, lacks a multiplayer option, which is strange for a game utilizing the Unreal Tournament engine. (As the British online games magazine Gamesdomain put it, it’s like owning a Ferrari and never breaking the speed limit…) What fun it would have been to use the invoke magic in multiplayer mode to release the killed creatures on unsuspecting opponents, for example. The developers have stated that a multiplayer patch would be provided later.
-BadSector-(2001)
Pro:
+ Attractive graphics that are stylish and well-crafted A well-crafted tale from a genuine horror writer Plus Graphics that are both beautiful and atmospheric, with novel effects
Against:
-… Boring gameplay – No multiplayer option – I miss the logical elements
EA Games is the publisher.
Dreamworks Interactive is the creator of this game.
FPS-survival horror is the game’s style.
The film was released in 2001.
RETRO – Undying, a new game from Dreamworks Entertainment and renowned horror writer Clive Barker, is looking for a new demon-slaying hero. In the game, you play as Patrick Galloway, a teenage adventurer who becomes an occult master after being subjected to a mysterious magical assault. He travels the globe as a kind of Agent Mulder, fighting different otherworldly forces if he is paid, thanks to his newfound abilities. But when an old friend, the dying Jeremiah Covenant, begs him to help him with a similar case in Ireland, he accepts the assignment as a favor. …
Welcome to the Undead Family, Clive Barker’s Undying! [RETRO-2001]
Welcome to the Undead Family, Clive Barker’s Undying! [RETRO-2001]
2021-09-20
Gergely Herpai (BadSector)
Undying, which uses the Unreal Tournament engine, lacks a multiplayer option, which is strange for a game utilizing the Unreal Tournament engine. (As the British online games magazine Gamesdomain put it, it’s like owning a Ferrari and never breaking the speed limit…) What fun it would have been to use the invoke magic in multiplayer mode to release the killed creatures on unsuspecting opponents, for example. The developers have stated that a multiplayer patch would be provided later.
9.2 out of 10 for gameplay
8.8 for graphics
8.4 for the story
8.6 out of 10 for music and audio
9 out of 10 for atmosphere
8.8
EXCELLENT
Undying, which uses the Unreal Tournament engine, lacks a multiplayer option, which is strange for a game utilizing the Unreal Tournament engine. (As the British online games magazine Gamesdomain put it, it’s like owning a Ferrari and never breaking the speed limit…) What fun it would have been to use the invoke magic in multiplayer mode to release the killed creatures on unsuspecting opponents, for example. The developers have stated that a multiplayer patch would be provided later.
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Clive Barker’s Undying is a game that was released on the Sega Dreamcast in 2001. The game has since been re-released on Steam, Xbox One, PlayStation 4, and Nintendo Switch. Reference: clive barker’s undying sequel.
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